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Volume 31, Number 1, pages 077-090 (2020)
https://doi.org/10.26830/symmetry_2020_1_077
SEARCH FOR A COMPUTER AIDED SOLUTION OF THE 7×7 SQUARE POLY-UNIVERSE – AN ALGORITHMIC APPROACH
András Triznya1
Vilmos Katona2*
1 Address: Independent Researcher, 9 Thaly Kálmán utca, Budapest 1165, Hungary.
E-mail: triznya.andras@gmail.com
2 Address: Institute of Applied Arts, Simonyi Károly Faculty of Engineering, Wood Sciences and Applied Arts University of Sopron, 1 Cházár András tér, Sopron 9400, Hungary.
E-mail: katona.vilmos@uni-sopron.hu
ORCID: 0000-0002-0299-2897
* corresponding editor
Abstract: Saxon’s Poly-Universe was created to show that a logic-stimulating mathematical game could derive from an artistic concept. It combines colours with basic geometrical shapes on two-dimensional plane to set up three different board games (square, triangle and circle). In these games, players can customise the rules, the difficulty level of which increases with the compactness of the form, and the homogeneousness of the pattern preferred. We have chosen the square pack to test software algorithms capable of solving the most difficult player requirements possible. The purpose was also to optimise the computing time with the hardware capacity.
Keywords: mathematics and art, science education, gamification, C# programming, combinatorial optimisation, test driven development, Poly-Universe, MADI art, János Saxon Szász
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